[RFC 1/7] snd-aoa: add aoa header files

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This patch adds header files to use for communication between the various
parts of aoa.

--- /dev/null
+++ b/sound/aoa/aoa-gpio.h
@@ -0,0 +1,44 @@
+/*
+ * Apple Onboard Audio GPIO definitions
+ *
+ * Copyright 2006 Johannes Berg <johannes@xxxxxxxxxxxxxxxx>
+ *
+ * GPL v2, can be found in COPYING.
+ */
+
+#ifndef __AOA_GPIO_H
+#define __AOA_GPIO_H
+#include <asm/prom.h>
+
+struct gpio_runtime;
+struct gpio_methods {
+	/* for initialisation/de-initialisation of the GPIO layer */
+	void (*init)(struct gpio_runtime *rt);
+	void (*exit)(struct gpio_runtime *rt);
+
+	/* turn off headphone, speakers, lineout */
+	void (*all_amps_off)(struct gpio_runtime *rt);
+	/* turn headphone, speakers, lineout back to previous setting */
+	void (*all_amps_restore)(struct gpio_runtime *rt);
+
+	void (*set_headphone)(struct gpio_runtime *rt, int on);
+	void (*set_speakers)(struct gpio_runtime *rt, int on);
+	void (*set_lineout)(struct gpio_runtime *rt, int on);
+
+	int (*get_headphone)(struct gpio_runtime *rt);
+	int (*get_speakers)(struct gpio_runtime *rt);
+	int (*get_lineout)(struct gpio_runtime *rt);
+
+	void (*set_hw_reset)(struct gpio_runtime *rt, int on);
+};
+
+struct gpio_runtime {
+	/* to be assigned by fabric */
+	struct device_node *node;
+	/* since everyone needs this pointer anyway... */
+	struct gpio_methods *methods;
+	/* to be used by the gpio implementation */
+	int implementation_private;
+};
+
+#endif /* __AOA_GPIO_H */
--- /dev/null
+++ b/sound/aoa/aoa.h
@@ -0,0 +1,130 @@
+/*
+ * Apple Onboard Audio definitions
+ *
+ * Copyright 2006 Johannes Berg <johannes@xxxxxxxxxxxxxxxx>
+ *
+ * GPL v2, can be found in COPYING.
+ */
+
+#ifndef __AOA_H
+#define __AOA_H
+#include <asm/prom.h>
+#include <linux/module.h>
+/* So apparently there's a reason for requiring driver.h to be included first! */
+#include <sound/driver.h>
+#include <sound/core.h>
+#include <sound/asound.h>
+#include <sound/control.h>
+#include "aoa-gpio.h"
+#include "soundbus/soundbus.h"
+
+#define MAX_CODEC_NAME_LEN	32
+
+struct aoa_codec {
+	char	name[MAX_CODEC_NAME_LEN];
+
+	struct module *owner;
+
+	/* called when the fabric wants to init this codec.
+	 * Do alsa card manipulations from here. */
+	int (*init)(struct aoa_codec *codec);
+
+	/* called when the fabric is done with the codec.
+	 * The alsa card will be cleaned up so don't bother. */
+	void (*exit)(struct aoa_codec *codec);
+
+	/* May be NULL, but can be used by the fabric.
+	 * Refcounting is the codec driver's responsibility */
+	struct device_node *node;
+
+	/* assigned by fabric before init() is called, points
+	 * to the soundbus device. Cannot be NULL. */
+	struct soundbus_dev *soundbus_dev;
+
+	/* assigned by the fabric before init() is called, points
+	 * to the fabric's gpio runtime record for the relevant
+	 * device. */
+	struct gpio_runtime *gpio;
+
+	/* assigned by the fabric before init() is called, contains
+	 * a codec specific bitmask of what outputs and inputs are
+	 * actually connected */
+	u32 connected;
+
+	/* data the fabric can associate with this structure */
+	void *fabric_data;
+
+	/* private! */
+	struct list_head list;
+	struct aoa_fabric *fabric;
+};
+
+/* return 0 on success */
+extern int
+aoa_codec_register(struct aoa_codec *codec);
+extern void
+aoa_codec_unregister(struct aoa_codec *codec);
+
+#define MAX_LAYOUT_NAME_LEN	32
+
+struct aoa_fabric {
+	char	name[MAX_LAYOUT_NAME_LEN];
+
+	struct module *owner;
+
+	/* once codecs register, they are passed here after.
+	 * They are of course not initialised, since the
+	 * fabric is responsible for initialising some fields
+	 * in the codec structure! */
+	int (*found_codec)(struct aoa_codec *codec);
+	/* called for each codec when it is removed,
+	 * also in the case that aoa_fabric_unregister
+	 * is called and all codecs are removed
+	 * from this fabric.
+	 * Also called if found_codec returned 0 but
+	 * the codec couldn't initialise. */
+	void (*remove_codec)(struct aoa_codec *codec);
+	/* If found_codec returned 0, and the codec
+	 * could be initialised, this is called. */
+	void (*attached_codec)(struct aoa_codec *codec);
+};
+
+/* return 0 on success, -EEXIST if another fabric is
+ * registered, -EALREADY if the same fabric is registered.
+ * Passing NULL can be used to test for the presence
+ * of another fabric, if -EALREADY is returned there is
+ * no other fabric present.
+ * In the case that the function returns -EALREADY
+ * and the fabric passed is not NULL, all codecs
+ * that are not assigned yet are passed to the fabric
+ * again for reconsideration. */
+extern int
+aoa_fabric_register(struct aoa_fabric *fabric);
+
+/* it is vital to call this when the fabric exits!
+ * When calling, the remove_codec will be called
+ * for all codecs, unless it is NULL. */
+extern void
+aoa_fabric_unregister(struct aoa_fabric *fabric);
+
+/* if for some reason you want to get rid of a codec
+ * before the fabric is removed, use this.
+ * Note that remove_codec is called for it! */
+extern void
+aoa_fabric_unlink_codec(struct aoa_codec *codec);
+
+/* alsa help methods */
+struct aoa_card {
+	struct snd_card *alsa_card;
+};
+        
+extern int aoa_snd_device_new(snd_device_type_t type,
+	void * device_data, struct snd_device_ops * ops);
+extern struct snd_card *aoa_get_card(void);
+extern int aoa_snd_ctl_add(struct snd_kcontrol* control);
+
+/* GPIO stuff */
+extern struct gpio_methods *pmf_gpio_methods;
+/* extern struct gpio_methods *map_gpio_methods; */
+
+#endif /* __AOA_H */

--



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