Within SDCA there is a special Entity called Entity 0 which is used
to hold Function level controls. Whilst Entity 0 isn't a full SDCA
Entity, it is helpful to add an sdca_entity structure for it. This
will allow it to be treated identically in the code that handles
SDCA Controls.
Signed-off-by: Charles Keepax <ckeepax@xxxxxxxxxxxxxxxxxxxxx>
---
include/sound/sdca_function.h | 4 ++++
sound/soc/sdca/sdca_functions.c | 14 +++++++++++---
2 files changed, 15 insertions(+), 3 deletions(-)
diff --git a/include/sound/sdca_function.h b/include/sound/sdca_function.h
index 47fc1da8e4f33..a51e3a459e361 100644
--- a/include/sound/sdca_function.h
+++ b/include/sound/sdca_function.h
@@ -117,6 +117,9 @@ enum sdca_entity0_controls {
/**
* enum sdca_entity_type - SDCA Entity Type codes
+ * @SDCA_ENTITY_TYPE_ENTITY_0: Entity 0, not actually from the
+ * specification but useful internally as an Entity structure
+ * is allocated for Entity 0, to hold Entity 0 controls.
* @SDCA_ENTITY_TYPE_IT: Input Terminal.
* @SDCA_ENTITY_TYPE_OT: Output Terminal.
* @SDCA_ENTITY_TYPE_MU: Mixer Unit.
@@ -141,6 +144,7 @@ enum sdca_entity0_controls {
* all Entity Types not described are reserved.
*/
enum sdca_entity_type {
+ SDCA_ENTITY_TYPE_ENTITY_0 = 0x00,
SDCA_ENTITY_TYPE_IT = 0x02,
SDCA_ENTITY_TYPE_OT = 0x03,
SDCA_ENTITY_TYPE_MU = 0x05,
diff --git a/sound/soc/sdca/sdca_functions.c b/sound/soc/sdca/sdca_functions.c
index f914ec3f86c9a..b0ca92f1bc57f 100644
--- a/sound/soc/sdca/sdca_functions.c
+++ b/sound/soc/sdca/sdca_functions.c
@@ -293,7 +293,8 @@ static int find_sdca_entities(struct device *dev,
return -EINVAL;
}
- entities = devm_kcalloc(dev, num_entities, sizeof(*entities), GFP_KERNEL);
+ /* Add 1 to make space for Entity 0 */
+ entities = devm_kcalloc(dev, num_entities + 1, sizeof(*entities), GFP_KERNEL);
if (!entities)
return -ENOMEM;
@@ -331,7 +332,13 @@ static int find_sdca_entities(struct device *dev,
return ret;
}
- function->num_entities = num_entities;
+ /*
+ * Add Entity 0 at end of the array, makes it easy to skip during
+ * all the Entity searches involved in creating connections.
+ */
+ entities[num_entities].label = "entity0";
+
+ function->num_entities = num_entities + 1;
function->entities = entities;
return 0;
@@ -440,7 +447,8 @@ static int find_sdca_connections(struct device *dev,
{
int i;
- for (i = 0; i < function->num_entities; i++) {
+ /* Entity 0 cannot have connections */
+ for (i = 0; i < function->num_entities - 1; i++) {
struct sdca_entity *entity = &function->entities[i];
char entity_property[SDCA_PROPERTY_LENGTH];
struct fwnode_handle *entity_node;
--
2.39.5
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