Re: [RFC PATCH 01/16] Documentation: driver: add SoundWire BRA description

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On Thu, Dec 07, 2023 at 06:56:55PM -0600, Pierre-Louis Bossart wrote:

> >> +The Device Number specified in the Header follows the SoundWire
> >> +definitions, and broadcast and group addressing are
> >> +permitted. However, in reality it is very unlikely that the exact same
> >> +binary data needs to be provided to the two different Peripheral
> >> +devices. The Linux implementation only allows for transfers to a
> >> +single device at a time.

> > For the firmware download case it seems likely that this won't always be
> > the case, but it's definitely a thing that could be done incrementally.

> One example discussed this week on the mailing list is the Cirrus Logic
> case, where the firmware contains information on which speakers a given
> amplifier should be doing, and each firmware is named as AMP-n.

I can imagine a vendor structuring things so they've got separate
firmware and coefficent/configuration images, the firmware images could
be shared.

> I have really not found any practical case where the same data needs to
> be sent to N devices, and I don't have a burning desire to tie the codec
> initialization together with all the asynchronous nature of
> enumeration/probe.

Like I say it does seem like something that could be done incrementally.

> > These don't seem like insurmountable obstacles - they feel more like a
> > copy break kind of situation where we can infer things from the pattern
> > of transactions, and there's always the possibility of adding some calls
> > to give regmap more high level information about the overall state of
> > the device.  One of the expected usage patterns with cache only mode is
> > to build up a final register state then let the cache code work out the
> > optimal pattern to actually write that out.

> I did expect some pushback on regmap :-)

> The point is really that the main use for this download is a set of
> write-once memory areas which happen to be mapped as registers. There is
> no real need to declare or access each memory address individually.

Yeah, normally it's just write only stuff but I've seen things like
controls being added in the DSP memory before - the 

> In addition in terms of error handling, the expectation is that the set
> of writes are handled in a pass/fail manner. There's no real way to know
> which of the individual writes failed.

That's the case for any block writes.

> > I might be missing something but those requests for redownload sound
> > like things that would occur regardless of the mechanism used to perform
> > the I/O?

> What I meant is that the codec driver would e.g. need to fetch a
> different firmware table and download it. There's no real need to
> maintain a cache on the host side since the entire table will be downloaded.

I mean, if that's the usage pattern surely things would just be marked
volatile anyway?  A cache is entirely optional.

> > This feels a lot like it could map onto the regmap async interface, it
> > would need a bit of a rework (mainly that currently they provide
> > ordering guarantees with respect to both each other and sync I/O) but
> > those could be removed with some care) but it's got the "here's a list
> > of I/O, here's another call to ensure it's all actually happened" thing.
> > It sounds very much like how I was thinking of the async API when I was
> > writing it and the initial users.

> > It's this bit that really got me thinking it could fit well into regmap.

> I really don't know anything about this async interface, if you have
> pointers on existing examples I am all ears....I am not aware of any
> Intel platform or codec used on an Intel platform making use of this API.

grep for regmap_.*async - cs_dsp.c is the upstream example in a driver,
or there's the rbtree cache sync code which uses a back door to go into
an async mode.  Basically just variants of all the normal regmap I/O
calls with a _complete() call you can use to wait for everything to
happen.  The implementation is a bit heavyweight since it was written to
work with fairly slow buses.

> At any rate the low-level behavior is to
> a) allocate and configure all the SoundWire resources
> b) allocate and configure all the DMA resources
> c) trigger DMA and enable SoundWire transfers
> d) wait for the DMA to complete

> The codec API can be modified as needed, as long as there are provisions
> for these 4 steps.

That's not quite how the current API works, but it feels like it's close
enough to the intent and there's literally one user of the actual API.

> >> +   (3) A Peripheral driver may want to wait until existing BRA
> >> +       transfers complete or deal with BRA as a background task when
> >> +       audio transfers stop. In this case, there would be no timeout,
> >> +       and the operation may not happen if the platform is suspended.

> > Option 3 would be a jump for regmap.

> Sorry, I don't get what a 'jump' means in this context.

Big change.

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