[Libvirt][emulator-cores][dpdk] Emulatorpin cpuset best practices

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Hey folks,

I am curious to understand a bit more the core use of the emulatorpin CPUs with libvirt.

For example :

    <vcpupin vcpu='0' cpuset='34'/>
    <vcpupin vcpu='1' cpuset='14'/>
    <vcpupin vcpu='2' cpuset='10'/>
    <vcpupin vcpu='3' cpuset='30'/>
    <emulatorpin cpuset='10,14,30,34'/>

In this case :
  • The VM has 4 vCPUs.
  • Each of the core is pinned to a physical/thread core - 34,14,10,30
  • The emulatorpin is also attached to the same physical CPUs.
In our case :
  • Same setup for cores.
  • Running DPDK inside the virtual machine.
  • The compute/libvirt is using OVS but without DPDK.
What we saw is the following :
  • DPDK is polling two cores at 100% to process packets.
  • From the compute metrics, we see USER %usage at 100% when the application starts.
  • From the compute metrics, as traffic increases, we see %SYSTEM going up.
  • As %SYSTEM goes up, %USER goes down.
We are not quite sure, but we are wondering if this could cause a direct impact to the ability of DPDK to process traffic at the same X speed?
  • We can "live" move the emulator CPU to other cores.
  • This seems to be the recommended default setup for VNF/NFV deployments.

Feels like I am missing a piece of the puzzle but gotta start somewhere! 

Thanks!

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