On Wed, May 05, 2021 at 11:41:46AM +0100, Alex Bennée wrote: > > Alex Bennée <alex.bennee@xxxxxxxxxx> writes: > > > Daniel P. Berrangé <berrange@xxxxxxxxxx> writes: > > > >> On Wed, May 05, 2021 at 10:22:57AM +0100, Alex Bennée wrote: > <snip> > >>> +TCG introspection features > >>> +-------------------------- > >>> + > >>> +TCG trace-events (since 6.1) > >>> +'''''''''''''''''''''''''''' > >>> + > >>> +The ability to add new TCG trace points has bit rotted and as the > >> > >> When you say this "has bit rotted", just how bad is the situation ? > >> > >> Is the TCG tracing still usable at all, or is is fully broken > >> already ? > > > > Well patches 6/7 got it working for generic TCG things. I haven't been > > able to get the architecture one working but I suspect that is some sort > > of interaction between the per-arch trace header generation that I > > haven't quite figured out yet. > > Ahh it's since 7609ffb919 (trace: fix tcg tracing build breakage) which > limited tcg/vcpu events to the root trace-events file. That commit is from release 2.10.0. The other commit mentioned in patch 6 (73ff061032) is from 2.12.0. So no one has been able to use this feature for 3+ years already. Is it actually worth fixing and then deprecating for 2 releases before deleting, as opposed to just deleting the broken code today on basis that it can't have any current users ? Regards, Daniel -- |: https://berrange.com -o- https://www.flickr.com/photos/dberrange :| |: https://libvirt.org -o- https://fstop138.berrange.com :| |: https://entangle-photo.org -o- https://www.instagram.com/dberrange :|