On 2/12/21 5:25 AM, Daniel P. Berrangé wrote:
On Fri, Feb 12, 2021 at 11:07:21AM +0100, Erik Skultety wrote:
On Fri, Feb 12, 2021 at 10:43:56AM +0100, Martin Kletzander wrote:
On Fri, Feb 12, 2021 at 12:54:02AM -0500, Laine Stump wrote:
I've looked at a few of these, and one thing I've found is that very
often we have a function called somethingSomethingClear(), and:
1) The only places it is ever called will immediately free the memory
of the object as soon as they clear it.
and very possibly
2) It doesn't actually *clear* everything. Some items are cleared via VIR_FREE(), but then some of the other pointers call
bobLoblawFree(def->bobloblaw)
and then don't actually set def->bobloblaw to NULL - so the functions
aren't actually "Clearing", they're "Freeing and then clearing a few
things, but not everything".
One thing I am wondering is whether this is really only used where it makes
sense. As far as I understand, and please correct me if I am way off, the
purpose of the Clear functions is to:
a) provide a way to remove everything from a structure that the current
function cannot recreate (there is a pointer to it somewhere else which
would not be updated) and
b) provide a way to reset a structure so that it can be filled again without
needless reallocation.
I think (b) is obviously pointless, especially lately, so the only reasonable
usage would be for the scenario (a). However, I think I remember this also
being used in places where it would be perfectly fine to free the variable and
recreate it. Maybe it could ease up the decision, at least by eliminating some
of the code, if my hunch is correct.
In my quick search I only found virDomainVideoDefClear to be used in this manner
and I am not convinced that it is worth having this extra function with extra
You could always memset it explicitly, someone might find the code more
readable then. IMO I'd vote for an explicit memset just for the sake of better
security practice (since we'll have to wait a little while for something like
SGX to be convenient to deploy and develop with...). Anyhow, I'm not sure how
many cycles exactly would be wasted, but IIRC a recent discussion memset can be
optimized away (correct me if I don't remember it well!), so Dan P.B.
suggested to gradually convert to some platform-specific ways on how to
sanitize the memory safely - with that in mind, I'd say we use an explicit
memset in all the functions in question and convert them later?
I only suggest that for places where security is required. ie to scrub
passwords.
Yeah, I'm not planning to touch anything that is clearing out passwords
and such. Only the *Clear() functions that currently have the dual
purposes of:
1) freeing memory pointed to by the object in question (and any sub-objects)
2) clearing out the object so that it can be re-used with no side
effects (e.g., pointers NULLed so that subsequent uses believe
(correctly) that nothing is being pointed at, setting counters to 0,
types to ..._NONE, etc.
If the compiler wants to cull memsets in places unrelated to security
that's fine by me, or at least, not our problem to worry about.
I would hope that the compiler would be smart enough to not optimize it
out if it can't determine 100% that it will never make a difference.
This would mean that, for example, unless a *Clear() function is defined
static, it couldn't optimize out a memset() at the end (because it can't
know what would be done with the object after return).
But if it's going to optimize out a memset, it would likely also
optimize out the "loblaw = NULL;" in the VIR_FREE invocation, so...
(My mind keeps going back to 1994, when I turned on the 80386 "invalid
address faults" bit (forget the exact name) on our router product that
was running 8086 realmode *BSD, and suddenly so many stupid pointer bugs
were immediately revealed )by a segfault) instead of the code just
silently going off into the weeds. And when we started NULLing out
pointers as things were freed we found so many more; the sources of
mysterious problems that customers had been reporting for months were
suddenly obvious. So my subconscious tells me that NULLing out freed
pointers (and the memory they point to) is just "safer", and we're
spending all this time removing that safety; kind of like going through
all the cars in the world to remove their seatbelts because they make
driving less convenient, and airbags offer a similar type of protection...)