It useful to be sure no thread is running after we drop all references to virEventThread. Otherwise in order to avoid crashes we need to synchronize some other way or we make extra references in event handler callbacks to all the object in use. And some of them are not prepared to be refcounted. Signed-off-by: Nikolay Shirokovskiy <nshirokovskiy@xxxxxxxxxxxxx> --- src/util/vireventthread.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/util/vireventthread.c b/src/util/vireventthread.c index cf86592..136a550 100644 --- a/src/util/vireventthread.c +++ b/src/util/vireventthread.c @@ -43,6 +43,7 @@ vir_event_thread_finalize(GObject *object) if (evt->thread) { g_main_loop_quit(evt->loop); + g_thread_join(evt->thread); g_thread_unref(evt->thread); } -- 1.8.3.1