From: Paolo Bonzini <pbonzini@xxxxxxxxxx> The OpenGL-enabled SPICE code was not accessing the cursor position under the SimpleSpiceDisplay lock. Fix this. Signed-off-by: Paolo Bonzini <pbonzini@xxxxxxxxxx> Reviewed-by: Marc-André Lureau <marcandre.lureau@xxxxxxxxxx> Message-id: 20180720063109.4631-2-pbonzini@xxxxxxxxxx Signed-off-by: Gerd Hoffmann <kraxel@xxxxxxxxxx> --- ui/spice-display.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/ui/spice-display.c b/ui/spice-display.c index fe734821dd..46df673cd7 100644 --- a/ui/spice-display.c +++ b/ui/spice-display.c @@ -976,8 +976,10 @@ static void qemu_spice_gl_cursor_position(DisplayChangeListener *dcl, { SimpleSpiceDisplay *ssd = container_of(dcl, SimpleSpiceDisplay, dcl); + qemu_mutex_lock(&ssd->lock); ssd->ptr_x = pos_x; ssd->ptr_y = pos_y; + qemu_mutex_unlock(&ssd->lock); } static void qemu_spice_gl_release_dmabuf(DisplayChangeListener *dcl, @@ -1055,10 +1057,15 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl, } if (render_cursor) { + int x, y; + qemu_mutex_lock(&ssd->lock); + x = ssd->ptr_x; + y = ssd->ptr_y; + qemu_mutex_unlock(&ssd->lock); egl_texture_blit(ssd->gls, &ssd->blit_fb, &ssd->guest_fb, !y_0_top); egl_texture_blend(ssd->gls, &ssd->blit_fb, &ssd->cursor_fb, - !y_0_top, ssd->ptr_x, ssd->ptr_y); + !y_0_top, x, y); glFlush(); } -- 2.9.3 -- libvir-list mailing list libvir-list@xxxxxxxxxx https://www.redhat.com/mailman/listinfo/libvir-list