Re: [PATCH 2/6] qemu: move QEMU_AUDIO_DRIVER out of graphic into sound

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On Mon, Nov 20, 2017 at 05:39:38PM -0500, John Ferlan wrote:
> 
> 
> On 11/14/2017 08:45 AM, Pavel Hrdina wrote:
> > Setting the default audio output depends on specific graphic device
> > but requires having sound device configured as well and it's the sound
> > device that handles the audio.
> > 
> > Signed-off-by: Pavel Hrdina <phrdina@xxxxxxxxxx>
> > ---
> >  src/qemu/qemu_command.c                            | 84 +++++++++++++++-------
> >  .../qemuxml2argv-clock-france.args                 |  2 +-
> >  2 files changed, 58 insertions(+), 28 deletions(-)
> > 
> > diff --git a/src/qemu/qemu_command.c b/src/qemu/qemu_command.c
> > index eb72db33ba..e1ef1b05fa 100644
> > --- a/src/qemu/qemu_command.c
> > +++ b/src/qemu/qemu_command.c
> > @@ -4442,10 +4442,62 @@ qemuBuildSoundCodecStr(virDomainSoundDefPtr sound,
> >  }
> >  >
> > +static void
> > +qemuBuildSoundAudioEnv(virCommandPtr cmd,
> > +                       const virDomainDef *def,
> > +                       virQEMUDriverConfigPtr cfg)
> > +{
> > +    if (def->ngraphics == 0) {
> > +        if (cfg->nogfxAllowHostAudio)
> > +            virCommandAddEnvPassBlockSUID(cmd, "QEMU_AUDIO_DRV", NULL);
> > +        else
> > +            virCommandAddEnvString(cmd, "QEMU_AUDIO_DRV=none");
> > +    } else {
> > +        switch (def->graphics[def->ngraphics - 1]->type) {
> 
> So it's the "last" graphics device that then defines "how" this all
> works?  Makes sense for QEMU_AUDIO_DRV since whichever is last would be
> the winner and get the chicken dinner, but...
> 
> > +        case VIR_DOMAIN_GRAPHICS_TYPE_SDL:
> > +            /* If using SDL for video, then we should just let it
> > +             * use QEMU's host audio drivers, possibly SDL too
> > +             * User can set these two before starting libvirtd
> > +             */
> > +            virCommandAddEnvPassBlockSUID(cmd, "QEMU_AUDIO_DRV", NULL);
> > +            virCommandAddEnvPassBlockSUID(cmd, "SDL_AUDIODRIVER", NULL);
> 
> ... if there was more than one graphics device defined, where one was
> SDL and it wasn't the last one, then theoretically at least this would
> not be defined.

This is intentional, I should have mentioned it in the commit message.
The original design was just wrong, nothing else.  Setting
"SDL_AUDIODRIVER" if the SDL audio output is not used is pointless
and we shouldn't do it.  I can move this change to separate patch.

Pavel

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