[PATCH 3/5] De-duplicate code into virObjectEventStateCleanupTimer()

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There is a repeating pattern of code that removes the timer if it's not
needed.  So let's move it to a new function.  We'll also use it later.

Signed-off-by: Martin Kletzander <mkletzan@xxxxxxxxxx>
---
 src/conf/object_event.c | 34 ++++++++++++++++++++++------------
 1 file changed, 22 insertions(+), 12 deletions(-)

diff --git a/src/conf/object_event.c b/src/conf/object_event.c
index 5994c2574d6f..b71960f3399d 100644
--- a/src/conf/object_event.c
+++ b/src/conf/object_event.c
@@ -784,6 +784,25 @@ virObjectEventStateQueue(virObjectEventStatePtr state,


 static void
+virObjectEventStateCleanupTimer(virObjectEventStatePtr state, bool clear_queue)
+{
+    /* There are still some callbacks, keep the timer. */
+    if (state->callbacks->count)
+        return;
+
+    /* The timer is not registered, nothing to do. */
+    if (state->timer == -1)
+        return;
+
+    virEventRemoveTimeout(state->timer);
+    state->timer = -1;
+
+    if (clear_queue)
+        virObjectEventQueueClear(state->queue);
+}
+
+
+static void
 virObjectEventStateFlush(virObjectEventStatePtr state)
 {
     virObjectEventQueue tempQueue;
@@ -884,12 +903,8 @@ virObjectEventStateRegisterID(virConnectPtr conn,
                                           cb, opaque, freecb,
                                           legacy, callbackID, serverFilter);

-    if (ret == -1 &&
-        state->callbacks->count == 0 &&
-        state->timer != -1) {
-        virEventRemoveTimeout(state->timer);
-        state->timer = -1;
-    }
+    if (ret < 0)
+        virObjectEventStateCleanupTimer(state, false);

  cleanup:
     virObjectUnlock(state);
@@ -924,12 +939,7 @@ virObjectEventStateDeregisterID(virConnectPtr conn,
         ret = virObjectEventCallbackListRemoveID(conn,
                                                  state->callbacks, callbackID);

-    if (state->callbacks->count == 0 &&
-        state->timer != -1) {
-        virEventRemoveTimeout(state->timer);
-        state->timer = -1;
-        virObjectEventQueueClear(state->queue);
-    }
+    virObjectEventStateCleanupTimer(state, true);

     virObjectUnlock(state);
     return ret;
--
2.10.1

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