Re: [PATCH 1/2] qemu: Support SPICE listen over unix socket

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On Tue, Mar 22, 2016 at 07:44:33AM -0400, Cole Robinson wrote:
> On 03/22/2016 04:13 AM, Pavel Hrdina wrote:
> > On Mon, Mar 21, 2016 at 07:30:44PM -0400, Cole Robinson wrote:
> >> Add support for SPICE listen over unix socket. This has been in qemu
> >> since v2.3. The XML is:
> >>
> >>   <spice socket='/path/to/socket'/>
> >>
> >> Which matches support for VNC listen over unix socket.
> >>
> >> https://bugzilla.redhat.com/show_bug.cgi?id=1151761
> >> ---
> 
> >> +++ b/tests/qemuxml2argvdata/qemuxml2argv-graphics-spice-unix.xml
> >> @@ -0,0 +1,27 @@
> >> +<domain type='qemu'>
> >> +  <name>QEMUGuest1</name>
> >> +  <uuid>c7a5fdbd-edaf-9455-926a-d65c16db1809</uuid>
> >> +  <memory unit='KiB'>219136</memory>
> >> +  <currentMemory unit='KiB'>219136</currentMemory>
> >> +  <vcpu placement='static'>1</vcpu>
> >> +  <os>
> >> +    <type arch='i686' machine='pc'>hvm</type>
> >> +    <boot dev='hd'/>
> >> +  </os>
> >> +  <clock offset='utc'/>
> >> +  <on_poweroff>destroy</on_poweroff>
> >> +  <on_reboot>restart</on_reboot>
> >> +  <on_crash>destroy</on_crash>
> >> +  <devices>
> >> +    <emulator>/usr/bin/qemu</emulator>
> >> +    <controller type='usb' model='none' index='0'/>
> >> +    <controller type='pci' index='0' model='pci-root'/>
> >> +    <input type='mouse' bus='ps2'/>
> >> +    <input type='keyboard' bus='ps2'/>
> >> +    <graphics type='spice' socket='/tmp/spice.socket'/>
> > 
> > This is an old way to specify listen type.  It would be better to add a new
> > <listen type='socket' socket='/tmp/spice.socket'/>.  Actually I'm working on
> > this support and I have my patches almost finished but they depends on this
> > patch series:
> > 
> > https://www.redhat.com/archives/libvir-list/2016-March/msg00631.html
> > 
> 
> I'll give that a review
> 
> > You can see my progress there:
> > 
> > https://github.com/Antique/libvirt/tree/spice-unix-socket
> > 
> 
> Okay I'll defer to your patches. Check my cover letter for more ideas if
> you're motivated, I didn't check to see if your patches fixed all those issues.

Nice summary, I'll check all the things and include the missing ones into the
series.

Thanks,

Pavel

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