Tim wrote: > > There are reasons to do things differently. For some users, such as > ones without megafast PCs, getting the CD drive to do the actual playing > is better than having the computer do it. Plus, you *may* get hardware > error correction in the drive, and spinning a CD at the normal CD spin > rate is much quieter than the computer spinning the disc at full speed > to decode the data. > There is also the change from letting the CD drive feed an analog signal to the sound card and only having to set the mixer level to the setup that is more common today where you get the data over the (S)ATA interface and converting the digital signal to analog in software, or a hardware D to A converter. (Or leaving it as digital and feeding that to an external sound system.) One of the big reasons for the change is that it saves money by not having to include and install an audio cable from the drive to the sound card. But it does complicate the p;ayer software a bit. It also means that if you do not add the cable yourself, the mixer control labeled CD does not control CD volume. (It controls the analog input labeled CD.) Another side affect of this is that it is more complicated to play a CD and use other sounds at the same time. Unless your sounds hardware has more then one channel for digital input, you end up having to mix the Digital output from the CD with game sounds, system sounds, etc. Mikkel -- Do not meddle in the affairs of dragons, for thou art crunchy and taste good with Ketchup!
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