Andy Campbell wrote:
I played Quake 4 on FC5 quite happily 20+ FPS @1600x1200,
now under FC6 I'm lucky if I can get above 10FPS.
Details ...
+ FC6 64bit
+ Nvidia GeForce 7800 GS
+ AMD Athlon(tm) 64 X2 Dual Core Processor 4600+
+ xorg-x11-drv-nvidia-1.0.9631-1.lvn6
+ Fresh install of FC6, I've still got FC5 on a different partition
if you need any details.
+ FC5 was a 32bit install
+ I've turned Desktop effects off
+ glxgears gives ~4200FPS
I've tried reducing the resolution to 1280x1024 - its not much better.
I've also noticed text and the pointer don't seem to get rendered
properly now
either - which make it look the driver to me.
Anyone had similar issues ? I'm trying to decide if its the 9xxx
drivers - not that easy to
try the 8xxx drivers as they don't exist in livna for the current
kernels, and the there are
the warnings of the potential problems with the NVidia installer and
Fedora. Or perhaps its
because I decided to try 64bit Fedora this time - not convinced. Or
something else ?
Thanks
Andy
When you installed the nvidia driver did you let it install the optional
32bit libraries?
I just checked both doom3 and quake4. No issues. I had not tried them
in FC6 til just now. (been playing other things lately)
-> uname -a
Linux eragon 2.6.18-1.2849.fc6 #1 SMP Fri Nov 10 12:34:46 EST 2006
x86_64 x86_64 x86_64 GNU/Linux
nvidia 9631
The livna packages have not worked for me for a while now. For some
reason a different set of GL extensions are available from the official
driver and the livna driver. Specifically, GL_EXT_compiled_vertex_array
is missing from the livna driver for sure.
The new nvidia installer from nvidia for the 9xxx series is better about
keeping the GL libraries strait.
Be sure to read the sticky in the nvidia forums about what you need to
roll your own.
good luck!
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