Re: Anaconda UX redesign / status update

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On 06/10/2011 02:06 PM, MÃirÃn Duffy wrote:

2 HIGH-LEVEL UI PLAN
====================

Secondly, the approach we're looking at is to swap Anaconda's current
wizard-style, linear screen-by-screen interface with a hub-and-spoke
model. (a lot of mobile devices have hub and spoke style settings
interfaces, more info on the model at [4]).

Here is the latest hub-and-spoke mockup - consider the storage portion
pretty much not started yet:

http://linuxgrrl.com/fedora-ux/Projects/Anaconda/Prototypes/hubandspoke-preview8.png

The kind of feedback that would be helpful, looking at this mockup:

- Do you think the hub&  spoke model could work?

Does the hub & spoke model automatically double the number of clicks (e.g. save changes/click to move to the next step)?

Mike


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