On Fri, 8 Apr 2011 21:12:52 -0700 (PDT) Bill Unruh <unruh@xxxxxxxxxxxxxx> wrote: [snip] > Yes, it certainly is a bug. Thus it may also be true that there is no underrun > either. > (actually, It is not clear to me what an underrun means for recording. So what > if the buffer is empty) [snip] There _are_ overruns (yes, overruns and not underruns). When I do the real thing (playback + capture simultaneously), I also observe the recorded signal plotting it in GNU Octave or Audacity. I do see missing pieces of data. I.e. recording a 'sin' burst in case of overrun I see the recorded burst to be shorter than the stimulus (playback) burst. The burst is zero-padded both in the beginning and at the end, so I know it's not just a too early terminated or too late started recording. So, to me the overrun term looks quite appropriate - the capture part is overrun by data from ADC and in such cases doesn't cope with writing the captured data to disk. Regards, Sergei. ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Alsa-user mailing list Alsa-user@xxxxxxxxxxxxxxxxxxxxx https://lists.sourceforge.net/lists/listinfo/alsa-user